animation

Identity Series

Now that I feel like I have my footing in After Effects, I want to create a little design series that communicates ideas about identity. I'm attracted to ideas about the impermanence and transitory nature of personality and our beliefs, however misguided or helpful, that it is possible to know others, be know, and be understood. All of these things seem personal and mysterious (and sometimes deeply confusing) to me, so I'm looking forward to translating some of these thoughts to design because visual metaphor will be better than words in this case. Visual metaphors after all, have space in and around them that the viewers can fill up with their own nuanced reactions, memories, details, etc. I guess I can think of writing that works this way too. Maybe I just like Art better :).
 

Elsa's Walk Cycle

It's finally done! After two months of working on this in every bit of free time I have, this little walk cycle animation is finished. This started as a tiny little project for me to learn how to make a proper walk cycle and ended up as a 35 second journey through a complicated landscape. And while I need to disclose my understanding that I'm still terrible, I am kinda proud of this! 

The illustration was done in Illustrator and imported as a massive layered file, which knowing what I know now, should have been broken into many little pre-comps. And what I really like about this project in the end is the art direction. I'm really happy with the palette and all of the texture.  

By making this animation I learned a lot more about rigging, how to make a simple walk cycle, and a ton of effects and tricks for more polished looking movement. Some of the biggest takeaways were learning how to better use the graph editor and control pre-comps with null objects. Can't wait to do it again and do it right.

30 Gifs in 30 Days: Insect Generation

Entirely generated in After Effects so everything is vector; I can have this rather long animation save down to just 2-3 megs. Learned some new tricks for generating the complex patterns in the wings which will surely dominate the next piece I make. Just need to better understand what their ideal use would be. I'm thinking passageways to the future or a tunnel around a black hole (?).

It goes without saying that I'm not 100% satisfied with this, but I am starting to feel more competent in After Effects, so much so that when I have an idea, I almost immediately understand how to approach/execute (or so I think). 

30 Gifs in 30 Days: Skater Chick

This little animation looks pretty simple, but it was massively informative to create. When trying to character rig the body, I learned the hard way that Duik will only allow for three bones per IK. After working around that issue, I realized that I could have built this whole character out of sine waves, which would have resulted in a smoother, more elegant design, especially with regard to the underlying code. I'll likely rebuild this rig the "right" way, including the animation of her hair,  for a later practice. For now, I just want to let her ride for awhile.

On the up-side, this is the smallest animation I've made. It's just over 2 seconds and the initial render was only 4 megs. (By contrast, the walk cycle animation I've been working one for weeks, renders the 10-second clip at almost 2 gigs).