This little animation looks pretty simple, but it was massively informative to create. When trying to character rig the body, I learned the hard way that Duik will only allow for three bones per IK. After working around that issue, I realized that I could have built this whole character out of sine waves, which would have resulted in a smoother, more elegant design, especially with regard to the underlying code. I'll likely rebuild this rig the "right" way, including the animation of her hair, for a later practice. For now, I just want to let her ride for awhile.
On the up-side, this is the smallest animation I've made. It's just over 2 seconds and the initial render was only 4 megs. (By contrast, the walk cycle animation I've been working one for weeks, renders the 10-second clip at almost 2 gigs).