Elsa's Walk Cycle

It's finally done! After two months of working on this in every bit of free time I have, this little walk cycle animation is finished. This started as a tiny little project for me to learn how to make a proper walk cycle and ended up as a 35 second journey through a complicated landscape. And while I need to disclose my understanding that I'm still terrible, I am kinda proud of this! 

The illustration was done in Illustrator and imported as a massive layered file, which knowing what I know now, should have been broken into many little pre-comps. And what I really like about this project in the end is the art direction. I'm really happy with the palette and all of the texture.  

By making this animation I learned a lot more about rigging, how to make a simple walk cycle, and a ton of effects and tricks for more polished looking movement. Some of the biggest takeaways were learning how to better use the graph editor and control pre-comps with null objects. Can't wait to do it again and do it right.

30 Gifs in 30 Days: Skater Chick

This little animation looks pretty simple, but it was massively informative to create. When trying to character rig the body, I learned the hard way that Duik will only allow for three bones per IK. After working around that issue, I realized that I could have built this whole character out of sine waves, which would have resulted in a smoother, more elegant design, especially with regard to the underlying code. I'll likely rebuild this rig the "right" way, including the animation of her hair,  for a later practice. For now, I just want to let her ride for awhile.

On the up-side, this is the smallest animation I've made. It's just over 2 seconds and the initial render was only 4 megs. (By contrast, the walk cycle animation I've been working one for weeks, renders the 10-second clip at almost 2 gigs).